206530229waixingren/Alien_Invasion.py

113 lines
3.7 KiB
Python

import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion: # 管理游戏资源和行为的类11
def __init__(self): # 初始化游戏设置并创建资源
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("消灭外星人")
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
# 创建Play按钮
self.play_button = Button(self,"Play")
# 设置背景色
self.bg_color = (230, 230, 230)
# 背景音乐
pygame.mixer.music.load('music/music1.mp3')
pygame.mixer.music.play(-1) # 重复循环
def _create_fleet(self):
"""创建外星人群"""
# 创建一个外星人并计算一行可容纳多少外星人
# 外星人的间距为外星人的宽度
alien = Alien(self)
alien_width,alien_height = alien.rect.size
available_space_x = self.settings.screen_width - (2 * alien_width)
number_aliens_x = available_space_x // (2 * alien_width)
# 计算屏幕可容纳多少行外星人
ship_height = self.ship.rect.height
available_space_y = (self.settings.screen_height -
(3 * alien_height) - ship_height)
number_rows = available_space_y // (2 * alien_height)
# 创建外星人群
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
self._create_alien(alien_number, row_number)
def _create_alien(self, alien_number, row_number):
"""创建一个外星人并将其放在当前行"""
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def run_game(self): # 开始游戏主循环
while True:
self._check_events()
self.ship.update()
self._update_screen()
# 监视键盘和鼠标事件
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color) # 每次循环时都重绘屏幕
self.ship.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__': # 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()