206530229waixingren/ship.py

36 lines
1.3 KiB
Python

import pygame
class Ship: # 管理飞船的类
def __init__(self, ai_game): # 初始化飞船并设置其初始位置
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/ship.bmp') # 加载飞船图像并获取其外接矩形
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom # 对于每艘新飞船,都将其放在屏幕的中央
# 在飞船的属性x中储存小数值
self.x = float(self.rect.x)
# 移动标志
self.moving_right = False
self.moving_right = False
def update(self): # 根据移动标志调整飞船位置
# 更新飞船而不是rect对象的x值
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0
self.x -= self.settings.ship_speed
# 根据self.x 更新rect对象
self.rect.x = self.x
def blitme(self): # 在指定位置绘制飞船
self.screen.blit(self.image, self.rect)
def center_ship(ship): # 让飞船在屏幕底部剧中
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)