206530229waixingren/Alien_Invasion.py

67 lines
2.1 KiB
Python

import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion: # 管理游戏资源和行为的类11
def __init__(self): # 初始化游戏设置并创建资源
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("消灭外星人")
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
def run_game(self): # 开始游戏主循环
while True:
self._check_events()
self.ship.update()
self._update_screen()
# 监视键盘和鼠标事件
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color) # 每次循环时都重绘屏幕
self.ship.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__': # 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()