206530229waixingren/bullet.py

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Python
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
#管理飞船所发射子弹的类
def __init__(self, ai_game):
#在飞船当前位置创建一个子弹对象
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在00处创建一个表示子弹的矩形再设置正确的位置
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 储存用小数表示的子弹位置
self.y = float(self.rect.y)
def update(self):
# 更新表示子弹位置的小数值
self.y -= self.settings.bullet_speed
#更新表示子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
#在屏幕上绘制子弹
pygame.draw.rect(self.screen, self.color, self.rect)