import pygame from pygame.sprite import Sprite class Ship(Sprite): # 管理飞船的类 def __init__(self, ai_game): # 初始化飞船并设置其初始位置 super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect() self.image = pygame.image.load('images/ship.bmp') # 加载飞船图像并获取其外接矩形 self.rect = self.image.get_rect() self.rect.midbottom = self.screen_rect.midbottom # 对于每艘新飞船,都将其放在屏幕的中央 # 在飞船的属性x中储存小数值 self.x = float(self.rect.x) # 移动标志 self.moving_right = False self.moving_left = False def update(self): # 根据移动标志调整飞船位置 # 更新飞船而不是rect对象的x值 if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed # 根据self.x 更新rect对象 self.rect.x = self.x def blitme(self): # 在指定位置绘制飞船 self.screen.blit(self.image, self.rect) def center_ship(self): # 让飞船在屏幕底部剧中 self.rect.midbottom = self.screen_rect.midbottom self.x = float(self.rect.x)