更新 'Alien_Invasion.py'

This commit is contained in:
206530225 2021-06-23 14:37:39 +08:00
parent c42975c623
commit c66fdb345f
1 changed files with 58 additions and 23 deletions

View File

@ -74,11 +74,10 @@ class AlienInvasion:
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
self.aliens.add(alien)
def run_game(self):
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
if self.stats.game_active:
self.ship.update()
@ -86,7 +85,6 @@ class AlienInvasion:
self._update_aliens()
self._update_screen()
# 监视键盘和鼠标事件
def _update_aliens(self):
"""
@ -167,7 +165,6 @@ class AlienInvasion:
self.aliens.empty()
self.bullets.empty()
elif event.type == pygame.KEYDOWN:
# 创建一群新的外星人并让飞船居中
self._create_fleet()
self.ship.center_ship()
@ -179,7 +176,6 @@ class AlienInvasion:
"""响应按键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
@ -187,14 +183,11 @@ class AlienInvasion:
elif event.key == pygame.K_SPACE:
self._fire_bullet()
elif event.type == pygame.KEYUP:
def _check_keyup_events(self,event):
"""响应松开"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
self.ship.moving_left = False
def _fire_bullet(self):
@ -203,25 +196,67 @@ class AlienInvasion:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color) # 每次循环时都重绘屏幕
"""更新屏幕上的图像,并切换到新屏幕"""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
# 如果游戏处于非活动状态就绘制Play按钮
if not self.stats.game_active:
self.play_button.draw_button()
# 让最近绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__': # 创建游戏实例并运行游戏
def _check_fleet_edges(self):
"""有外星人到达边缘时采取相应的措施"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""将整个外星人下移,并改变它们的方向"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
# 将ships_left减一并更新记分牌
self.stats.ships_left -= 1
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建一群新的外星人,并将飞船放到屏幕底端的中央
self._create_fleet()
self.ship.center_ship()
# 暂停
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达了屏幕底端"""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 像飞船被撞到一样处理
self._ship_hit()
break
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()