import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示单个外星人的类""" def __init__(self, ai__settings, screen): """初始化外星人并设置其起始位置""" super(Alien, self).__init__() self.screen = screen self.ai_settings = ai__settings # 加载外星人图像,并设置其rect属性 self.image = pygame.image.load('images/alien.png') self.rect = self.image.get_rect() # 每个外星人最初都在屏幕左上角附件 self.rect.x = self.rect.width self.rect.y = self.rect.height # 储存外星人的准确位置 self.x = float(self.rect.x) def blitme(self): """在指定位置绘制外星人""" self.screen.blit(self.image, self.rect) def check_edges(self): """如果外星人位于屏幕边缘,就返回True""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): """向左或向右移动外星人""" self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) self.rect.x = self.x class BossAlien(Sprite): """BOSS外星人""" def __init__(self, ai_settings, screen, health=500): """初始化外星人并设置其初始位置""" self.screen = screen self.ai_settings = ai_settings self.health = health # 加载外星人图像,并设置其rect属性 self.image = pygame.image.load('images/bossalien.png') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() self.rect.x = 550 self.rect.y = 100 # 储存外星人的精准位置 self.x = float(self.rect.x) # 设置生命值 # health=100 def blitme(self): """在指定位置绘制外星人""" self.screen.blit(self.image, (self.rect.x, self.rect.y)) def draw_health_bar(self, screen): """显示血条""" # 参数依次表示:在screen上面绘制,颜色,(改图案左上角的坐标,长度和高度) # 灰色的空白血条 pygame.draw.rect(screen, (0, 230, 0), ((380, 100), (500, 10))) # 红色的现有血条 pygame.draw.rect(screen, (255, 0, 0), ((380, 100), (self.health, 10))) def check_edges(self): """如果外星人位于屏幕边缘就返回True""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): """向左向右移动外星人""" self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.bossalien_direction) self.rect.x = self.x