import pygame.font class play_Button: def __init__(self, ai_settings, screen, msg): """初始化按钮的属性""" self.screen = screen self.screen_rect = screen.get_rect() # 设置按钮的尺寸和其他属性 self.width, self.height = 200, 50 # 按钮的尺寸 self.button_color = (0, 0, 0) # 按钮颜色 self.text_color = (255, 255, 255) # 按钮中文本的颜色 self.font = pygame.font.SysFont(None, 48) # 创建按钮的rect对象 self.rect = pygame.Rect(540, 300, self.width, self.height) # self.rect.center = self.screen_rect.center # 按钮的标签只需创建一次 self.prep_msg(msg) def prep_msg(self, msg): """将msg渲染为图像,并使其在按钮上居中""" self.msg_image = self.font.render(msg, True, self.text_color, self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): # 绘制一个用颜色填充的按钮,在绘制文本 self.screen.fill(self.button_color, self.rect) self.screen.blit(self.msg_image, self.msg_image_rect)