外星人
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import pygame
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from pygame.sprite import Sprite
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class Alien(Sprite):
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""""表示单个外星人的类"""
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def __init__(self,ai__settings,screen):
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"""初始化外星人并设置其起始位置"""
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super(Alien,self).__init__()
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self.screen=screen
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self.ai_settings=ai__settings
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# 加载外星人图像,并设置其rect属性
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self.image=pygame.image.load('images/alien.png')
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self.rect.x=self.rect.width
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self.rect.y=self.rect.height
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# 储存外星人的准确位置
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self.x=float(self.rect.x)
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def blitme(self):
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"""在指定位置绘制外星人"""
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self.screen.blit(self.image,self.rect)
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def check_edgrs(self):
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"""如果外星人位于屏幕边缘,就返回True"""
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screen_rect=self.screen.get_rect()
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if self.rect.right>=screen_rect.right:
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return True
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elif self.rect.left<=0:
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return True
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def update(self):
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"""向左或向右移动外星人"""
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self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.fleet_direction)
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self.rect.x=self.x
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class BoosAlien(Sprite):
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"""BOOS外星人"""
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def __init__(self,ai_settings,screen,health=500):
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"""初始化外星人并设置其初始位置"""
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self.screen=screen
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self.ai_settings=ai_settings
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self.health=health
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# 加载外星人图像,并设置其rect属性
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self.image=pygame.image.load('images/boosalien.png')
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self.rect=self.image.get_rect()
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