外星人

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206530217 2021-06-17 11:21:42 +08:00
parent f12a8fe05b
commit 99bf1692b2
1 changed files with 40 additions and 0 deletions

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alien.py Normal file
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
""""表示单个外星人的类"""
def __init__(self,ai__settings,screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai__settings
# 加载外星人图像并设置其rect属性
self.image=pygame.image.load('images/alien.png')
self.rect.x=self.rect.width
self.rect.y=self.rect.height
# 储存外星人的准确位置
self.x=float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image,self.rect)
def check_edgrs(self):
"""如果外星人位于屏幕边缘就返回True"""
screen_rect=self.screen.get_rect()
if self.rect.right>=screen_rect.right:
return True
elif self.rect.left<=0:
return True
def update(self):
"""向左或向右移动外星人"""
self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.fleet_direction)
self.rect.x=self.x
class BoosAlien(Sprite):
"""BOOS外星人"""
def __init__(self,ai_settings,screen,health=500):
"""初始化外星人并设置其初始位置"""
self.screen=screen
self.ai_settings=ai_settings
self.health=health
# 加载外星人图像并设置其rect属性
self.image=pygame.image.load('images/boosalien.png')
self.rect=self.image.get_rect()