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10
bullet.py
10
bullet.py
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@ -34,10 +34,18 @@ class Bullet(Sprite):
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pygame.draw.rect(self.screen, self.color, self.rect)
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class BossBullet(Sprite):
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class BossBullet(Sprite):
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"""Boss发射的子弹"""
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def __init__(self, ai_settings, screen, bossalien):
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"""在飞船所处的位置创建一个子弹对象"""
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super(BossBullet, self).__init__()
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self.screen = screen
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# 在boss底部中央处创建一个表示子弹的矩形,再设置正确的位置
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self.rect = pygame.Rect(0, 0, ai_settings.bossbullet_width,
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ai_settings.bossbullet_height)
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self.rect.x = bossalien.x
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self.rect.y = bossalien.rect.bottom
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self.width = ai_settings.bossbullet_width
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self.height = ai_settings.bossbullet_height
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