This commit is contained in:
袁芳 2021-06-18 07:49:38 +08:00
parent f73e7531cb
commit 7fe375a190
1 changed files with 23 additions and 15 deletions

View File

@ -22,22 +22,30 @@ class Bullet(Sprite):
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.speed_factor
# 更新表示子弹的rect的位置
self.rect.y = self.y
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.speed_factor
# 更新表示子弹的rect的位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)
class BossBullet(Sprite):
"""Boss发射的子弹"""
class BossBullet(Sprite):
"""Boss发射的子弹"""
def __init__(self, ai_settings, screen, bossalien):
"""在飞船所处的位置创建一个子弹对象"""
super(BossBullet, self).__init__()
self.screen = screen
def __init__(self, ai_settings, screen, bossalien):
"""在飞船所处的位置创建一个子弹对象"""
super(BossBullet, self).__init__()
self.screen = screen
# 在boss底部中央处创建一个表示子弹的矩形再设置正确的位置
self.rect = pygame.Rect(0, 0, ai_settings.bossbullet_width,
ai_settings.bossbullet_height)
self.rect.x = bossalien.x
self.rect.y = bossalien.rect.bottom
self.width = ai_settings.bossbullet_width
self.height = ai_settings.bossbullet_height