外星人
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alien.py
47
alien.py
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@ -1,18 +1,21 @@
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import pygame
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from pygame.sprite import Sprite
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class Alien(Sprite):
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""""表示单个外星人的类"""
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def __init__(self,ai__settings,screen):
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def __init__(self, ai__settings, screen):
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"""初始化外星人并设置其起始位置"""
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super(Alien,self).__init__()
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self.screen=screen
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self.ai_settings=ai__settings
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super(Alien, self).__init__()
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self.screen = screen
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self.ai_settings = ai__settings
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# 加载外星人图像,并设置其rect属性
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self.image=pygame.image.load('images/alien.png')
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self.rect.x=self.rect.width
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self.rect.y=self.rect.height
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self.image = pygame.image.load('images/alien.png')
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self.rect.x = self.rect.width
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self.rect.y = self.rect.height
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# 储存外星人的准确位置
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self.x=float(self.rect.x)
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self.x = float(self.rect.x)
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def blitme(self):
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"""在指定位置绘制外星人"""
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@ -25,6 +28,7 @@ class Alien(Sprite):
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return True
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elif self.rect.left <= 0:
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return True
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def update(self):
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"""向左或向右移动外星人"""
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self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
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@ -41,30 +45,33 @@ class Alien(Sprite):
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# 加载外星人图像,并设置其rect属性
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self.image = pygame.image.load('images/boosalien.png')
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self.rect = self.image.get_rect()
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self.screen_rec=screen.get_rect()
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self.rect.x=550
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self.rect.y=100
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self.screen_rec = screen.get_rect()
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self.rect.x = 550
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self.rect.y = 100
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# 储存外星人的精准位置
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self.x=float(self.rect.x)
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self.x = float(self.rect.x)
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# #设置生命值
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# health=100
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def blitme(self):
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"""在指定位置绘制外星人"""
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self.screen.blit(self.image,(self.rect.x,self.rect.y))
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self.screen.blit(self.image, (self.rect.x, self.rect.y))
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def draw_health_bar(self):
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"""显示血条"""
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# 参数依次表示:在screen上面绘制,颜色,(改图案左上角的坐标,长度和高度)
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# 灰色的空白血条
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pygame.draw.rect(screen,(0,230,0),((380,100),(500,10)))
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pygame.draw.rect(screen, (0, 230, 0), ((380, 100), (500, 10)))
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def check_edgrs(self):
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"""如果外星人位于屏幕边缘就返回True"""
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screen_rect=self.screen.get_rect()
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if self.rect.right>=screen_rect.right:
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screen_rect = self.screen.get_rect()
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if self.rect.right >= screen_rect.right:
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return True
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elif self.rect.left<=0:
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elif self.rect.left <= 0:
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return True
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def update(self):
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"""向左向右移动外星人"""
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self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.bossalien_direction)
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self.rect.x=self.x
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self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.bossalien_direction)
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self.rect.x = self.x
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