外星人

This commit is contained in:
206530217 2021-06-17 11:46:25 +08:00
parent cb2e19c22a
commit 6268008c12
1 changed files with 27 additions and 20 deletions

View File

@ -1,18 +1,21 @@
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
""""表示单个外星人的类"""
def __init__(self,ai__settings,screen):
def __init__(self, ai__settings, screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai__settings
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai__settings
# 加载外星人图像并设置其rect属性
self.image=pygame.image.load('images/alien.png')
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.image = pygame.image.load('images/alien.png')
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 储存外星人的准确位置
self.x=float(self.rect.x)
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
@ -25,6 +28,7 @@ class Alien(Sprite):
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向左或向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
@ -41,30 +45,33 @@ class Alien(Sprite):
# 加载外星人图像并设置其rect属性
self.image = pygame.image.load('images/boosalien.png')
self.rect = self.image.get_rect()
self.screen_rec=screen.get_rect()
self.rect.x=550
self.rect.y=100
self.screen_rec = screen.get_rect()
self.rect.x = 550
self.rect.y = 100
# 储存外星人的精准位置
self.x=float(self.rect.x)
self.x = float(self.rect.x)
# #设置生命值
# health=100
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image,(self.rect.x,self.rect.y))
self.screen.blit(self.image, (self.rect.x, self.rect.y))
def draw_health_bar(self):
"""显示血条"""
# 参数依次表示在screen上面绘制颜色改图案左上角的坐标长度和高度
# 灰色的空白血条
pygame.draw.rect(screen,(0,230,0),((380,100),(500,10)))
pygame.draw.rect(screen, (0, 230, 0), ((380, 100), (500, 10)))
def check_edgrs(self):
"""如果外星人位于屏幕边缘就返回True"""
screen_rect=self.screen.get_rect()
if self.rect.right>=screen_rect.right:
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left<=0:
elif self.rect.left <= 0:
return True
def update(self):
"""向左向右移动外星人"""
self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.bossalien_direction)
self.rect.x=self.x
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.bossalien_direction)
self.rect.x = self.x