存储项目的大部分函数
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import sys
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import pygame
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from bullet import *
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from alien import *
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from time import sleep
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def check_keydown_events(event, ai_settings, screen, ship, bullets):
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"""响应按键"""
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if event.key == pygame.K_RIGHT:
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ship.moving_right = True
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elif event.key == pygame.K_LEFT:
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ship.moving_left = True
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elif event.key == pygame.K_UP:
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ship.moving_up = True
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elif event.key == pygame.K_DOWN:
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ship.moving_down = True
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elif event.key == pygame.K_SPACE:
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fire_bullet(ai_settings, screen, ship, bullets)
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elif event.key == pygame.K_q:
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sys.exit()
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