diff --git a/button.py b/button.py new file mode 100644 index 0000000..6a4757c --- /dev/null +++ b/button.py @@ -0,0 +1,32 @@ +import pygame.font + + +class play_Button: + def __init__(self, ai_settings, screen, msg): + """初始化按钮的属性""" + self.screen = screen + self.screen_rect = screen.get_rect() + # 设置按钮的尺寸和其他属性 + + self.width, self.height = 200, 50 # 按钮的尺寸 + self.button_color = (0, 0, 0) # 按钮颜色 + self.text_color = (255, 255, 255) # 按钮中文本的颜色 + self.font = pygame.font.SysFont(None, 48) + # 创建按钮的rect对象 + + self.rect = pygame.Rect(540, 300, self.width, self.height) + # self.rect.center = self.screen_rect.center + + # 按钮的标签只需创建一次 + self.prep_msg(msg) + + def prep_msg(self, msg): + """将msg渲染为图像,并使其在按钮上居中""" + self.msg_image = self.font.render(msg, True, self.text_color, self.button_color) + self.msg_image_rect = self.msg_image.get_rect() + self.msg_image_rect.center = self.rect.center + + def draw_button(self): + # 绘制一个用颜色填充的按钮,在绘制文本 + self.screen.fill(self.button_color, self.rect) + self.screen.blit(self.msg_image, self.msg_image_rect)