import pygame from pygame.sprite import Sprite class Alien(Sprite): def __init__(self, ai_settings, screen): super(Alien,self).__init__() self.screen = screen self.ai_settings = ai_settings self.image = pygame.image.load('images/alien.bmp') self.rect = self.image.get_rect() self.rect.x = self.rect.width self.rect.y = self.rect.height self.x = float(self.rect.x) def blitme(self): self.screen.blit(self.image, self.rect) # 如果外星人位于屏幕边缘,就返回True def check_edges(self): screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) self.rect.x = self.x