import pygame from pygame.sprite import Sprite class Bullet(Sprite): def __init__(self, ai_settings, screen, ship): # 在飞船所处位置创建一个子弹对象 super(Bullet, self).__init__() self.screen = screen # 在(0,0)处创建一个表示子弹的矩形,再设置正确的位置 self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top # 存储用小数表示的子弹位置 self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor # 向上移动子弹 def update(self): self.y -= self.speed_factor self.rect.y = self.y # 在屏幕上绘制子弹 def draw_bullet(self): pygame.draw.rect(self.screen, self.color, self.rect)