上传文件至 'alien和alien_invasion'
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import pygame
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from pygame.sprite import Sprite
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class Alien(Sprite):
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def __init__(self, ai_settings, screen):
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super(Alien,self).__init__()
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self.screen = screen
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self.ai_settings = ai_settings
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self.image = pygame.image.load('images/alien.bmp')
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self.rect = self.image.get_rect()
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self.rect.x = self.rect.width
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self.rect.y = self.rect.height
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self.x = float(self.rect.x)
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def blitme(self):
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self.screen.blit(self.image, self.rect)
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# 如果外星人位于屏幕边缘,就返回True
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def check_edges(self):
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screen_rect = self.screen.get_rect()
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if self.rect.right >= screen_rect.right:
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return True
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elif self.rect.left <= 0:
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return True
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def update(self):
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self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
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self.rect.x = self.x
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import pygame
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from settings import Settings
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from ship import Ship
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import game_functions as gf
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from pygame.sprite import Group
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from game_stats import GameStats
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from button import Button
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from scoreboard import Scoreboard
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def run_game():
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# init初始化背景设置
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pygame.init()
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ai_settings = Settings()
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screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("Alien Invasion")
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# 创建一个 play按钮
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play_button = Button(ai_settings, screen, 'Play')
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# 创建一个用于存储游戏统计信息的实例
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stats = GameStats(ai_settings)
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# 创建存储游戏统计信息的实例,并创建记分牌
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sb = Scoreboard(ai_settings, screen, stats)
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# 创建一艘飞船
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ship = Ship(ai_settings, screen)
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# 创建一个用于存储子弹的编组
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bullets = Group()
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# 创建一个外星人编组
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aliens = Group()
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# 创建外星人群
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# 游戏的主循环
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while True:
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# 监视键盘和鼠标事件
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gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
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if stats.game_active:
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ship.update()
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gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
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gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
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run_game()
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