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206530123 2021-06-17 15:06:12 +08:00
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commit ffd8643a97
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爆炸效果类.txt Normal file
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class Bomb(object):
# 初始化爆炸
def __init__(self, screen, type):
self.screen = screen
if type == 'enemy':
# 加载爆炸资源
self.mImages = [
pygame.image.load("./feiji/enemy0_down" + str(v) + ".png") for v in range(1, 5)]
else:
# 加载爆炸资源
self.mImages = [pygame.image.load(
"./feiji/hero_destroy" + str(v) + ".png") for v in range(1, 4)]
self.mImages += self.mImages
# 设置当前爆炸播放索引
self.mIndex = 0
# 爆炸位置
self.mPos = [0, 0]
# 是否可见
self.mVisible = False
# 设置位置
def action(self, rect):
# 触发爆炸方法draw
# 爆炸的坐标
self.mPos[0] = rect.left
self.mPos[1] = rect.top
# 打开爆炸的开关
self.mVisible = True
# 绘制爆炸
def draw(self):
if not self.mVisible:
return
self.screen.blit(self.mImages[self.mIndex], (self.mPos[0], self.mPos[1]))
self.mIndex += 1
if self.mIndex >= len(self.mImages):
# 如果下标已经到最后 代表爆炸结束
# 下标重置 mVisible重置
self.mIndex = 0
self.mVisible = Falseclass Bomb(object):
# 初始化爆炸
def __init__(self, screen, type):
self.screen = screen
if type == 'enemy':
# 加载爆炸资源
self.mImages = [
pygame.image.load("./feiji/enemy0_down" + str(v) + ".png") for v in range(1, 5)]
else:
# 加载爆炸资源
self.mImages = [pygame.image.load(
"./feiji/hero_destroy" + str(v) + ".png") for v in range(1, 4)]
self.mImages += self.mImages
# 设置当前爆炸播放索引
self.mIndex = 0
# 爆炸位置
self.mPos = [0, 0]
# 是否可见
self.mVisible = False
# 设置位置
def action(self, rect):
# 触发爆炸方法draw
# 爆炸的坐标
self.mPos[0] = rect.left
self.mPos[1] = rect.top
# 打开爆炸的开关
self.mVisible = True
# 绘制爆炸
def draw(self):
if not self.mVisible:
return
self.screen.blit(self.mImages[self.mIndex], (self.mPos[0], self.mPos[1]))
self.mIndex += 1
if self.mIndex >= len(self.mImages):
# 如果下标已经到最后 代表爆炸结束
# 下标重置 mVisible重置
self.mIndex = 0
self.mVisible = False