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class Manager(object):
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bg_size = (512, 768)
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# 创建敌机定时器的id
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create_enemy_id = 10
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# 游戏结束 倒计时的id
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game_over_id = 11
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# 游戏是否结束
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is_game_over = False
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# 倒计时时间
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over_time = 3
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def __init__(self):
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pygame.init()
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# 1创建一个窗口 Manager.bg_size 是宽高
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self.screen = pygame.display.set_mode(Manager.bg_size, 0, 32)
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# 2创建一个背景图片
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# self.background = pygame.image.load('./feiji/background.png')
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self.map = GameBackground(self.screen)
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# 初始化一个装玩家精灵的group
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self.players = pygame.sprite.Group()
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# 初始化一个装敌机精灵的group
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self.enemys = pygame.sprite.Group()
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# 初始化一个玩家爆炸的对象
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self.player_bomb = Bomb(self.screen, 'player')
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# 初始化一个敌机爆炸的对象
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self.enemy_bomb = Bomb(self.screen, 'enemy')
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# 初始化一个声音播放的对象
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self.sound = GameSound()
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def exit(self):
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print('退出')
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# 执行pygame退出
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pygame.quit()
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# python程序的退出
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exit()
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def show_over_text(self):
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# 游戏结束 倒计时后重新开始
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self.drawText('gameover %d' % Manager.over_time, 100, Manager.bg_size[1] / 2,
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textHeight=50, fontColor=[255, 0, 0])
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def game_over_timer(self):
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self.show_over_text()
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# 倒计时-1
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Manager.over_time -= 1
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if Manager.over_time == 0:
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# 参数2改为0 定时间停止
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pygame.time.set_timer(Manager.game_over_id, 0)
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# 倒计时后重新开始
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Manager.over_time = 3
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Manager.is_game_over = False
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self.start_game()
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def start_game(self):
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# 重新开始游戏 有些类属性要清空
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EnemyPlane.clear_bullets()
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HeroPlane.clear_bullets()
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manager = Manager()
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manager.main()
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def new_player(self):
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# 创建一个飞机的对象 添加到玩家的组
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player = HeroPlane(self.screen)
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self.players.add(player)
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def new_enemy(self):
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# 创建一个飞机的对象 添加到敌机的组
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enemy = EnemyPlane(self.screen)
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self.enemys.add(enemy)
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# 绘制文字 rgb 红绿蓝 0 - 255
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# 参1要绘制的文字 参2 x轴坐标 参3y轴坐标 参4文字大小 参5 文字颜色 参6 背景颜色
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def draw
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